Captive Blade

Weapon, uncommon (requires attunement)

This petite +1 dagger is easy to disguise even when being searched, granting the wielder advantage on Dexterity (Sleight of Hand) or Dexterity (Stealth) checks to hide the weapon from view. A wielder does not have disadvantage on attack rolls with the captive blade when prone or restrained. Whenever the wielder uses the captive blade to cut rope, chains, manacles, or similar objects restraining the wielder, the captive blade’s magical bonus is increased to +3 and attacks with it ignores any damage threshold of the material comprising the restraints unless they are made of adamantine or a substance of similar strength.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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