Cavalry Baton

Rod, uncommon (requires attunement)

This polished wooden rod is surmounted with a carved ivory horse’s head and has the following properties. It has 7 charges.

  • Horsemaster. While holding the cavalry rod, you have advantage on Wisdom (Animal Training) checks made to interact with not only horses but also camels, ponies, mastiffs, and similar mount animals (subject to GM discretion). In addition, such creatures avoid attacking you and any mount you ride, as if you had cast sanctuary (DC 14). You also can expend 1 charge as a bonus action to gain the benefit of sanctuary (DC 14) against all living creatures that are riding a mount or are bearing a rider.
  • Safe Fall. If your mount is incapacitated while you are wielding the cavalry baton, you can expend 1 charge as a reaction to land safely on your feet without harm in any square adjacent to your fallen mount. If your mount is flying, you can drop up to 60 feet to the ground without harm, as if you had cast feather fall.
  • Summon Steed. You can expend 1 of its charges to cast the find steed spell from it, attuning the conjured steed to serve as the mount for a creature you designate within 60 feet. The steed serves that creature for up to 8 hours as if that creature had cast find steed themselves. After 8 hours, the conjured steed disappears unless you spend one additional charge to extend the duration by an additional 8 hours.

The rod regains 1d4+1 expended charges daily at dawn. If you expend the rod’s last charge, roll a d20. On a 1, the rod crumbles into ashes and is destroyed.

Section 15: Copyright Notice

The Dragon's Hoard #5 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael 'solomani' Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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