Champion’s Plate

Armor (plate), fabled (5th-level and higher properties require attunement by a creature of good alignment)

This exquisitely crafted, golden plate armor has a stylized horse’s head emblazoned on the breastplate.

Every year, a much-beloved Queen held a great jousting tournament. Knights from across the land came to participate, for the prize was wondrous indeed—the Queen would grant the winner any boon if it was in her power to do so.

While wearing this armor and mounted, your melee weapon attack rolls score a critical hit on a roll of 19 or 20.

Unyielding Champion (requires attunement)

As your level increases, you gain the following benefits while wearing this armor.

  • 5th level. You have resistance to one type of nonmagical damage: bludgeoning, piercing, or slashing. You can change the type of damage during a long rest. In addition, you can use an action to cast the bless spell from the armor on yourself. Once used, the armor can’t be used in this way again until the next dawn.
  • 9th level. You gain a +1 bonus to AC. In addition, any critical hit against you becomes a normal hit.
  • 13th level. You now gain a +2 bonus to AC, instead of +1. In addition, you have resistance to nonmagical bludgeoning, piercing, and slashing damage. 17th level. You now gain a +3 bonus to AC, instead of +2. In addition, you can use an action to make yourself immune to nonmagical bludgeoning, piercing, and slashing damage for 10 minutes or until you are no longer wearing this armor. Once used, this property can’t be used again until the next dawn.
Section 15: Copyright Notice

Vault of Magic © 2021 Open Design LLC; Authors: Phillip Larwood, Jeff Lee, and Christopher Lockey

This is not the complete section 15 entry - see the full license for this page