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Chemosol 5: Neurological Disruptor

Potion (chemosol), uncommon

Note Chemosols represent any number of different types of chemicals that come in small, highly pressurized canisters. Activated by depressing a nozzle button on the top of the canister, a chemisol canister unleashes a 15-foot cone of contact chemicals or inhalants. Common chemicals include artificial hormones or pheromones, neurological disruptors, and irritants. The effects and costs of assorted chemicals are listed below. Each canister contains a single dose or application of the desired chemical.

This chemosol canister can be used to make a ranged weapon attack (range 30 feet). The neurotoxic chemicals cause a living creature’s nervous system to temporarily short out, incapacitating the target for 1 round unless they make a successful DC 10 Constitution saving throw.

This is a pain and poison effect. The neurotoxin is much less effective against larger creatures. Large creatures have advantage on their saving throws, while Gargantuan creatures are immune to it. Small creatures take a -1 penalty on their saving throw, while Tiny creatures have disadvantage on their save.

Section 15: Copyright Notice

Legendary Loot Cards #4 © 2022, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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