Chronomancer’s Staff

Staff, legendary (requires attunement by a spellcaster)

While holding this magic staff, you can’t be surprised and you have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against you.

Time Control. As an action, you can target a creature within 60 feet that you can see with one of the following magical effects, using your spell save DC:

  • The creature must succeed on a Constitution saving throw or be incapacitated and have a speed of 0 until the end of your next turn or until it takes damage.
  • The creature must succeed on an Intelligence saving throw or take 14 (4d6) psychic damage and until the end of your next turn, the target has disadvantage on saving throws, and attack rolls against it are made with advantage.
Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

This is not the complete section 15 entry - see the full license for this page