Cloudkicker

Wondrous item, unique (requires attunement by a barbarian)

These earth-brown leather boots have strange stone toes instead of the typical steel.

Radiates: Evocation magic.

Power: Your kick attacks do 1d6 bludgeoning damage + your Strength modifier +1d6 force damage. Creatures you kick must make a Strength saving throw or be pushed back 5 feet from you. The save DC equals 8 + your Strength modifier + your proficiency bonus + your rage damage bonus (if you are raging).

Any creature who rolls a critical failure, or who fails their save by 5 or more, is also knocked prone.

Power: As a bonus action, you may cloudkick up a 10×10 foot cube-shaped wall of debris of whatever type of earth you are standing on (dirt, sand, stone, etc.).

The cloud wall puffs up and flies into the faces of one or two creatures who must be within 5 feet of each other and within 10 feet of you. The creatures must make a Constitution saving throw or be blinded for 1 round. The save DC is equal to 8 + your Strength modifier + your proficiency bonus + your rage damage bonus (if you are raging). The cloud persists for 1 round and effects anyone who enters it but you. You may use this power a number of times per day equal to your rage bonus.

Power: As a reaction to being flanked or surrounded, you may cast thunderwave a number of times per day equal to your rage bonus. The Constitution save DC is the same as for cloudkick.

Section 15: Copyright Notice

250 Best Magic Items for Barbarians, Druids, and Rangers MageGate Games Author: Jackson Dean Chase Copyright 2021 MageGate Games Inc.

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