Crown of Affirmation

Wondrous item, very rare (requires attunement)

The crown of affirmation makes those around its wearer more pliable when the wearer speaks, and less able to communicate when they do not agree. The wearer gains advantage on Charisma (Persuasion) checks to gain assistance from others. When the wearer uses a Charisma (Deception) check to make an unreasonable, far-fetched, or impossible lie, the crown grants advantage on that check (potentially negating disadvantage if the story would otherwise be hard to believe). When ordinary persuasion does not suffice, the wearer can use mass suggestion and modify memory once per day each (a DC 15 Wisdom saving throw is required to resist either spell).

When the wearer cannot convince others, by skill with words or magic, to agree, the crown instead encourages them to remain silent. Any creature within a 50-foot radius around the wearer and within the crown’s line of effect must succeed at a DC 17 Charisma saving throw to knowingly express disagreement with the wearer. Creatures who fail cannot communicate disagreement with the wearer while they remain within the radius, or for one minute thereafter. Creatures who succeed are immune to this ability for 24 hours. Those immune to the charmed condition are immune to this specific effect.

A creature wearing the crown of affirmation can tour a region as a downtime activity. Doing so can allow you to make a roll (unmodified by the crown) to improve the attitude of a faction towards you and your companions, or towards another faction.

If you are the ruler of a region, your government constitutes a faction, as do your subjects.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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