CS6: Neurological Exciter

Potion (chemosol), rare

A neurological exciter can be sprayed to produce a small 20-foot diameter cloud, 10 feet in height that lingers for 1d4 rounds. Victims within or entering the cloud are wracked with uncontrollable spasms and convulsions for 1d4 rounds unless they make a successful DC 12 Constitution saving throw. While convulsing, creatures are treated as incapacitated, but also move 5 feet each round in a random direction. A creature adjacent to a convulsing creature after it moves takes 1d6 points of bludgeoning damage from its flailing limbs and thrashing body. A convulsing creature can attempt a new Constitution saving throw each round at the end of its turn to end the convulsions. The convulsions can be ended immediately by protection from poison.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete section 15 entry - see the full license for this page