Curdled Doom

Potion, rare

This syrupy green liquid is highly toxic. Any creature drinking it takes 10d8 poison damage, or half as much on a successful DC 16 Constitution saving throw. Creatures failing their saving throw gain the poisoned condition for 1 minute and take an additional 5d8 poison damage each round at the beginning of their next turn on a failed saving throw, or half as much on a success, and must continue to save each round until they succeed or reach 0 hit points, at which point they die immediately without the opportunity to make death saving throws. You can attempt to force a restrained or helpless creature to drink a vial of curdled doom with a successful Strength (Athletics) check opposed by their Strength (Athletics) or Dexterity (Acrobatics) check. You can automatically force a paralyzed or unconscious creature to drink curdled doom. If unstoppered, the scent of curdled doom is dangerous, causing creatures within 5 feet to take 1d8 poison damage on a failed DC 12 Constitution saving throw, or half as much on a success. Creatures failing their save are poisoned for 1 round. A creature holding its breath has advantage on this saving throw.

A vial of curdled doom also can be hurled up to 30 feet, shattering on impact and creating a sphere of deadly mist equivalent to cloudkill (saving throw DC 16), though it does not move away after being created. The mist lasts for 1 minute or until dispersed by strong wind.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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