Dragon’s Scepter

Rod, very Rare (requires attunement)

While holding this magic rod, you can use an action to attempt to imprison a dragon within 30 feet of you in the scepter as if you had used the “minimus containment” effect of the imprisonment spell (save DC 17). Only one dragon can be imprisoned in the scepter at a time, and if a dragon succeeds on the saving throw it is immune to this effect for the next 24 hours.

The scepter has 3 charges for the following properties, which you can use while a dragon is imprisoned in the scepter. The scepter regains all expended charges daily at dawn.

Draconic Magic. As an action, you can expend 1 charge to cast the spells fear (spell save DC 17) or fly from the scepter.

Dragon Breath. As an action, you can expend 3 charges to make a breath weapon attack. Each creature in a 30-foot cone must make a DC 17 Dexterity saving throw, taking 10d6 damage on a failure, or half as much on a success. The type of damage dealt depends on which dragon is imprisoned in the scepter; acid (black/copper), cold (silver/white), fire (brass/gold/red), lightning (blue/bronze), or poison (green).

Draconic Release. If you expend the scepter’s last charge, roll a d20. On a 1, the dragon is released from the scepter and manifests in the nearest unoccupied space. It acts according to its nature. You can also choose to release the dragon from the scepter as an action.

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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