Elderwood Staff

Wondrous item, very rare (requires attunement by a druid)

This stout, pale staff is made from the branch of an ancient tree. It can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 16 charges for the following properties.

It regains 2d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and crumbles into dust.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC:

Treant Summons. While in woodlands, you can use an action to plant one end of the staff in fertile earth and expend 10 charges to summon the local treant, with the creature arriving within 1d10 minutes. The treant is friendly toward you and disposed toward helping the bearer of the staff, but it will not act against its nature nor undertake any task that takes more than 24 hours or requires it to leave the forest. Once you have used this property, you can’t do so again for seven days.

Section 15: Copyright Notice

The Book of Wondrous Magic © 2021 M.T. Black. www.mtblackgames.com

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