Enervating Glove

Wondrous item, rare (requires attunement)

This glove of dull gray fabric is reinforced with a grip of charcoal-gray leather and a circle glowing with greenish energy. As an action, the wearer can make a melee spell attack with the enervating glove. If the target fails a DC 12 Constitution saving throw, it is weakened until the end of its next turn. During this time, it has disadvantage on Strength checks or saving throws and deals only half damage with weapon attacks that use Strength.

In addition, if the target fails its saving throw, you gain advantage on Strength checks, your carrying capacity doubles, and you add a d4 to the damage you deal with weapon attacks that use Strength.

These benefits last until the end of your next turn.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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