Feyfrost Brush

Wondrous item, uncommon

This delicate bone-handled brush has threads of gossamer that are cool to the touch. Painting with it produces fanciful images in a coast of silvery frost, as simple as a blanket of white or as intricate as you wish. Creating a specific image with the feyfrost brush requires a Tool Use: Painters’ Supplies skill check with a difficulty appropriate to the complexity of the image. You may wield the brush to perform the following actions as well:

  • As an action, you can leave a mark of up to six written characters on a solid surface.
  • As a bonus action during your movement, you may coat a 5-foot square with frost or ice to turn it into difficult terrain. If you spend an action doing so, you may instead make the 5-foot square very slippery, as grease (DC 13). If the target square is occupied, this provokes an attack of opportunity against you. The magical frost created by the brush is an instantaneous effect and lasts indefinitely as long as the temperature remains below freezing, except that an area equivalent to grease becomes just normally slippery after 1 minute. It is negated immediately by any area effect that deals fire damage; a flask of alchemist’s fire removes all frost in a 5-foot-radius burst.
  • You can instead use an attack action to strike a creature with the feyfrost brush. If successful, you coat the target with frost, requiring the target to make a successful DC 13 Dexterity saving throw or take a -2 penalty on saving throws against cold effects and outlining its form clearly, as faerie fire. The frost coating lasts for 1 minute or until an action is used to scrape it off or the target takes any amount of fire damage. This effect cannot be used on creatures with fire immunity.
Flight Feed

Wondrous item, rare

This magical grain grants land-bound animals the power to tread upon air as if it were solid ground, and to bear a wagon, cart, sleigh, or similar conveyance if capable of doing so. An animal that consumes flight feed can move in the air as though it were solid ground for 8 hours, moving upward or downward as though going over a hill (with a maximum 45-degree angle). It can use this ability to move independently or with a rider, using its base speed.

If the animal is harnessed to a cart, sleigh, or similar vehicle, the animal and the cart gain a flying speed of 60 feet; the vehicle functions as a 4 foot by 6 foot carpet of flying and moves with and must remain adjacent to the animal and cannot move independently of it.

The animal cannot carry a rider while pulling a flying vehicle in this fashion, and if grappled or if a creature forcibly mounts it the animal must make a DC 15 Strength save each round or lose 1d4 x 10 feet of altitude. If this causes the animal to hit the ground, the animal, its rider or grappler, the vehicle, and any creatures riding in the vehicle all take falling damage.

If multiple animals are given flight feed, they may be harnessed together to draw a larger vehicle, with two animals being able to pull a vehicle that functions as a 5-foot by 7-foot carpet of flying, and four animals able to pull a vehicle functioning as a 6-foot by 9-foot carpet of flying. More animals can be harnessed to the team but they do not increase the size of the vehicle that can be towed; however, the flight of the vehicle and the other animals is not impeded by the incapacitation of some of the team as long as the minimum number to pull the vehicle remain healthy enough to function.

Flight feed has no effect on animals that are not primarily herbivorous, that are primarily aquatic, or that already have a fly speed.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete section 15 entry - see the full license for this page