Freerunner Rod

Rod, rare (requires attunement)

Tightly intertwined lengths of grass, bound by additional stiff, knotted blades of grass, form this rod. While you hold it, you leave behind no tracks or other traces of your passing while you move through grasslands. Additionally, you move through plants in the grassland without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazards.

Finally, beasts native to grasslands must succeed on a DC 13 Charisma saving throw if they wish to attack you. The rod has 10 charges. You can use a bonus action to expend one charge to increase your land speed by 10 feet or by 20 feet if you are in grasslands. You can use a reaction to expend two charges when you become paralyzed or restrained, negating that effect. The rod regains 1d4 expended charges daily at dawn.

If it is reduced to 0 charges, roll a d20. On a 1, the rod collapses into a pile of grass seeds.

Among the grass seeds are 1d10 berries, usable per the goodberry spell.

If you inflict fire damage to grasslands or kill a grasslands beast without eating at least half of its flesh (yourself or sharing it with others), the rod’s magic ceases to work for you, and you can never attune to this rod again.