Funerary Pyramid

Wondrous item, legendary (requires attunement)

In the Pharaoh Kingdom, it is believed that the pyramid is the focal object that allows the pharaoh to ascend to his rightful divinity after his death, and begin his eternal vigil over his former subjects.

Hundreds of tons of stone, intricate, occult geometries, months of prayer, and a king’s ransom in wealth are all required in tandem to guide the divine spirit of the pharaoh to the abode of the gods.

The divine might of the pyramid can be twisted to evil ends, should a pharaoh be less than obsessively vigilant during its construction. An ambitious priest, in the pursuit of more temporal power, can suborn the pyramid’s architect, pervert the sacred geometries, speak profane rites over the construction, and corrupt the structure’s ultimate purpose. If this happens, when the pharaoh’s earthly remains are laid to rest within, rather than ascending into the heavens, his spirit is caught within the pyramid’s capstone. Further prayers and rituals to dark powers corrupt the spirit and bind it to the capstone as long as it stands. When completed, the structure becomes a powerful focus for the creation and control of unearthly legions from the remnants of the dead.

This red clay is sometimes formed as a ziggurat or step pyramid and sometimes smooth-sided and clad in polished limestone and capped with gold.

Whatever its form, it can be attuned to a specific site, typically a temple or crypt, and meditated over for 8 hours while funerary prayers are recited from the books of the dead.

Random Properties. The funerary pyramid has the following random properties:

2 minor beneficial properties 1 major beneficial property 2 minor detrimental properties 1 major detrimental properties

Death Myriad. Once the ritual is completed, a cleric or other devout follower of an evil god can use the funerary pyramid to control undead (as per create undead) with the following limitations. In order to control undead, the user must be touching the funerary pyramid and the targeted undead must have been created within the attuned site. There is no limit to the number of undead the wielder can control while using this item, though each target is allowed a DC 17 Wisdom saving throw to resist a command. If the command involves a dangerous action or activity, undead that are not mindless can attempt a new save each round at the end of their turn to break free of the funerary pyramid’s control.

An undead created within the attuned site never attacks the a creature touching the funerary pyramid, and this protection persists for 15 minutes after the creature releases the funerary pyramid, though this protection is ended if the creature attacks any undead. The wearer must issue any commands in a language spoken by the undead. In the case of mindless undead, this language can be one the creature understood while alive.

Beacon of Evil. A funerary pyramid is deeply invested with unholy energy, radiating a permanent hallow effect. This hallow effect cannot be countered or dispelled by dispel magic without first casting dispel evil and good, which suppresses the hallow effect for 1 round per spell level. For purposes of dispel magic, the funerary pyramid is an 8th level spell. If targeted by a successful dispel magic, the funerary pyramid is only suppressed for 24 hours.

Unholy Shroud. The funerary pyramid absorbs area effects that cause radiant damage, negating such effects completely, as well as ranged attacks that target creatures within 20 feet and inflict radiant damage. It cannot absorb radiant damage attacks that are delivered by touch, unless those effects are used to touch it directly.


If a funerary pyramid’s hallow effect is suppressed, as described above, it can be destroyed by forcing it to absorb 100 points of radiant damage, at which point it explodes in a 10-ft radius burst dealing 70 20d6 points of damage (DC 17 Dexterity saving throw for half), half of which is piercing damage and the other half thunder damage.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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