Giant Tortoise

Medium beast, unaligned

Armor Class 16 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 10 ft.

STR DEX CON INT WIS CHA
14 (+2) 7 (-2) 16 (+3) 2 (-4) 13 (+2) 9 (-1)

Senses passive Perception 12
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Shell. As a bonus action, a tortoise can pull its extremities and head into its shell. It cannot move or attack in this state, but its armor increases to 19. It may also end this state as a bonus action.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Fairy Ring Mushroom

Wondrous item, rare

This mushroom from the realm of the fey can quickly sprout a fairy ring. When you plant it in fertile ground as an action, a fairy ring pops up in a 20-foot-radius around the planted mushroom.

Anyone other than you who starts their turn within this ring must succeed at a DC 17 Charisma saving throw.

On a failure, they begin dancing as per the spell irresistible dance.

Dancing creatures cannot cross the boundary of the ring willingly, and the ring makes it more difficult for others to remove them as well. Those attempting to remove afflicted creatures must attempt a saving throw against or be afflicted themselves. The fairy ring persists for 9 rounds, after which time the fairy ring vanishes in a puff of spores that grow into rings of ordinary edible mushrooms within one week.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete section 15 entry - see the full license for this page