Glove of the Woodland

Wondrous item, very rare (requires attunement)

While you are wearing this glove, any beast or plant creature that targets you with an attack or harmful spell must first make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. On a success, the creature is immune to this effect for 24 hours.

Woodland Magic. This magic glove has 7 charges and regains all expended charges daily at dawn. As an action, you can expend its charges to cast one of the following spells (spell save DC 15): animal messenger (2 charges), commune with nature (5 charges), entangle (1 charge), freedom of movement (4 charges), gust of wind (2 charges), longstrider (1 charge), pass without trace (2 charges), plant growth (3 charges), speak with animals (1 charge), spike growth (2 charges), speak with plants (3 charges), tree stride (5 charges), or wall of thorns (6 charges).

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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