Glyph of Stealth

Wondrous item, rare

Sometimes the best fight is the one avoided altogether, but not all people are so equipped for sneaking past their enemies. Invented by the people of Olardell, the glyph of stealth envelops a group of up to 4 people with the pass without trace spell so long as they do not speak (though they can sign), and do not move more than 3 feet from the person carrying the glyph. The bearer must make a DC 15 Charisma (Deception) or Dexterity (Stealth) check to activate the glyph for one scene. Any interactions with their environment such as opening a door, attacking an enemy, or picking something up off of a table immediately ends the glyph’s effect for the person who performed the action. If the bearer of the glyph performs one of these actions, the entire effect immediately ceases. The glyph cannot be used again until after a long rest.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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