Gourd of Health

Wondrous Item, uncommon

Craftsmen carve these gourds from cypress “knees,” those roots that rise above the swampy waters where the cypress grows. They cast them with a resin of clay and cook them in open flames. Spells cast upon them, draw forth the natural magic of wood, water, earth, and fire enchanting the gourd with magical qualities.

These magic items are blessed and have a variety of powers as seen in the short list below. Each gourd can have only one power. The GM should push the boundary of what powers each gourd may possess and not limit the magic to the list below. 

GM Note: The gourds are not all-powerful; their functions should not exceed the power of 3rd level spells.

d6 Effects
1 Heal 3d8 hit points once per day
2 Cure diseases once per day
3 Cure Blindness once per day
4 Increase one of the drinker’s attributes by 2 points for an hour, once per day
5 Bless anyone sprinkled with the water for 1 turn
6 Protection from Evil as the spell, three times a week
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5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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