Harg & Hylde

Weapon (Warhammer), legendary

The heads of these massive warhammers are made of some unearthly blue steel metal, while their handles are iergild gold wrapped in a leather like substance crafted from skin shed of Jormungand, the Midgard Serpent. The emblazoned faces of Harg & Hylde decorate the sides of each hammer’s head. When the hammers are used against enemies, mortal or divine, they howl and moan, longing to go to Vanaheim and destroy the Vanir who dealt so cruelly with their father.

These +3 hammers are unbreakable and do not shed light. When employed in combat, they take on a life of their own, seemingly guiding their wielder’s blows. When used in tandem (two-weapon fighting), the hammers confer the benefits of the dual wielder feat on their wielder, and the off-hand adds the full ability modifier to damage.

The hammers deal bonus damage upon striking a successful critical hit. Harg deals a Flaming Burst when a critical hit occurs, causing 4d10 additional points of bonus fire damage. Hylde deals an Icy Burst when a critical hit occurs, causing 4d10 additional points of bonus cold damage. In both cases, the fire and frost do not harm the wielder’s hands. The hammers do not otherwise act as flaming or frost weapons to any extent.

The will of the imprisoned twins also transfers to their wielder. They provide a +2 bonus to all Constitution saves and spell resistance against all charm and sleep type spells or magical effects.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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