Infernal Shackles

Wondrous item, rare

As a bonus action while you hold them in hand, you can command these molten-red chains to bind a creature you can see within 120 feet. They fly to the target, who must succeed on a DC 15 Dexterity saving throw or be bound and briefly feel illusory pain as if from hellfire. This pain deals 2d6 psychic damage to the target unless it succeeds on a DC 15 Intelligence saving throw. The shackles can hold even a formless creature. While bound by these molten chains, a creature can’t teleport or use magical portals, such as those created by the gate spell. The bound creature’s movement speeds are each reduced by half and it has disadvantage on all attack rolls. Once chained, the target can pull free as an action by succeeding on a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check, dropping the shackles. Once used, the shackles can’t be activated again until the next dawn.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete section 15 entry - see the full license for this page