Ioun Crown

Wondrous Item, artifact (requires attunement)

This elaborate crown is fashioned of strong iron and bears 16 magical stones of incomparable value. Fifteen ioun stones are fastened forever in the crown. Riding above them all, upon the ridge of the crown, is a star ruby almost 6 inches in height.

Unlike other ioun stones, the stones set in this crown cannot be destroyed and never burn out. Each stone’s powers are shown in the table below. In all cases, any bonuses or penalties or special abilities are all granted to the attuned wearer.

Once per day, the crown grants the attuned wearer the ability to cast his mind into other planes and then “look around”. The effect is the same as if the wearer had cast both locate object and locate creature. If the target object or creature is magically hidden in some way then the crown acts as a crystal ball) and can commune with them if the wearer chooses.

A wearer possessing a combined Intelligence and Wisdom of 40 or greater can launch a psychic attack on the mind of a creature located while “walking.” This attack combines and affects as cause fear, hold person, and dream, all with a DC of 20.

Using this power, however, is very dangerous. The beauty of the interlocking dimensions of the planes is such that they can be mesmerizing and catch the weak of will, potentially leading to madness. If one cannot control the “walking,” then the journey itself overcomes them and they may be lost forever. Spirit and mind become bound to the planes, and the mortal body left a gibbering madness. Each time the possessor attempts the “walking,” the journey batters their mind with the psychic gales of the planes. The possessor must immediately make a Constitution save (DC 23). A failed save results in any number of catastrophic ailments at the GM’s discretion (such as insanity), including affecting intelligence, wisdom, and Charisma.

Additionally, the crown also grants the wielder the ability to cast the following spells (each 3/day): animate object, flesh to stone

Color Power
Dusty rose +1 bonus to AC
Clear Sustains creature without food or water
Pale blue Strength score increases by 2, to a maximum of 20
Scarlet and blue Intelligence score increases by 2, to a maximum of 20
Incandescent blue Wisdom score increases by 2, to a maximum of 20
Deep red Dexterity score increases by 2, to a maximum of 20
Pale red Constitution score increases by 2, to a maximum of 20
Scarlet and green Charisma score increases by 2, to a maximum of 20
Dark blue Advantage on all Dexterity(Stealth) checks
Vibrant purple Stores six levels of spells
Iridescent Sustains creature without air
Pale green +1 to attack rolls, saving throws, and ability checks
Pearly white Regenerate 1 point of damage/round
Pale orange Absorb 24 levels of spells up to 4th level. Once 24 levels are absorbed, the stone cannot absorb again until 24 hours have passed.
Milky white Absorb 24 levels of spells up to 8th level. Once 24 levels are absorbed, the stone cannot absorb again until 24 hours have passed.
Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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