Lock Armor

2nd-level transmutation (clockwork)

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a pinch of rust and metal shavings)

Duration: Concentration, up to 1 minute

You target a metal item or construct. If the target is a construct or a creature wearing metal armor, it must make a Wisdom saving throw. On a failed save, the target is paralyzed. Limited movement might still be possible for armored creatures, depending on how extensive the armor is (at GM’s discretion), and speech is usually not affected, but metal constructs are completely paralyzed.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

A grease spell dispels lock armor on everything in its area of effect.

At Higher Levels. When casting this spell using a 3rdlevel slot or higher, you may target 1 additional creature or item per level.

Section 15: Copyright Notice

Zobeck: Clockwork City © 2022 Open Design Llc; Author: Wolfgang Baur, Mike Franke, James J. Haeck, Ben Mcfarland, Richard Pett, Christina Stiles, Matthew Stinson.

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