Monkey’s Head Charm

Wondrous item, rare

This withered, shrunken monkey head possesses two crude limbs that jut from within the monkey’s hollow skull and can be set to cover the simian’s eyes, head, or mouth. A monkey’s head charm counts as a thrown weapon with a range of 10 feet that deals 1d4 bludgeoning damage plus the user’s Strength modifier to an opponent on a successful hit, and when thrown it returns to the wielder’s hand at the end of their turn.

A monkey’s head charm can be enchanted as though it were a thrown weapon.

Once per day, while using the attack action, the wielder of a monkey’s head charm can speak a command word as a free action that causes it to erupt with wild, cacophonous chatter and screeching, causing all creatures within 30 feet of the square that the monkey’s head charm is currently in to have disadvantage on Dexterity saves and initiative checks. A successful DC 16 Wisdom saving throw negates these effects. Additionally, if the monkey’s head talisman successfully hit a creature as part of this attack, it deals an additional 14 (4d6) damage (this is treated as bludgeoning, piercing, and slashing, whichever is most advantageous for the attacker) as it wildly bites, scratches, and clubs the target. A creature damaged by this attack is also permanently blinded or deafened (wielder’s choice) unless it succeeds on a DC 16 Constitution saving throw. This condition is a curse effect.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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