Phoenix Armor

Armor, (light, medium, or heavy), varies (requires attunement)

While you’re wearing this armor, it takes damage in your place. When you lose hit points, the armor loses hit points instead of you. Its hit point maximum depends on its rarity, as given below:

Rarity Hit Point Maximum uncommon 10 rare 20 very rare 30 legendary 40

The armor regains 1 hit point at the start of each of your turns if it has more than 0 hit points. If the armor is reduced to 0 hit points, any excess damage carries over to you, and the armor burns to ashes and disappears. When it does so, you can conjure the armor back on yourself after you finish a long rest. If you don’t conjure it before you finish 2 consecutive long rests, your attunement to the armor ends and you can’t conjure it anymore.

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