Portal Wand

Wand, rare (requires attunement)

This magic wand has 3 charges and regains all expended charges daily at dawn.

  • Conjure Portals. As a bonus action, you can expend 1 charge to create two magical portals in two unoccupied spaces you can see within 30 feet of you. Each portal is 5 feet in diameter and a Large or smaller creature that enters one of the portals appears instantly within 5 feet of the other portal or in the nearest unoccupied space if that space is occupied. Objects (including attacks, spells, and magical effects) can also travel through the portals. The portals remain for 1 minute, or until you dismiss them as a bonus action or use the wand to create new portals.
  • Impromptu Portal. As a reaction to another creature within 30 feet of you moving or making an attack roll, you can expend 1 charge to use Conjure Portals, placing one of the portals directly in front of the creature. The creature can make a DC 15 Dexterity saving throw to stop its movement or halt its attack. On a success, the creature stops and its speed is reduced to 0 feet for the rest of the turn if it was moving or its attack is wasted if it was attacking. On a failure, the creature or its attack moves through the portal in front of it and arrives through the other portal. If the creature was making an attack roll, this may change the target of the attack.
Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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