Potion of Augmented Reality

Potion, very rare

This potion is distilled by the derro from ley-infused fungus growing in their caverns and powdered crystals of alien origin.

This dark orange potion bubbles and swirls on its own. When a derro drinks it, it has the following effects.

  • For 12 hours, the derro is under the effect of a true seeing spell.
  • For 1 hour, the derro is under the effect of the bless spell (no concentration required).
  • The derro gains 10 temporary hit points that last for 1 hour.
  • For 1 minute, the derro gains the effect of a haste spell (no concentration required).

When a human, elf, dwarf, halfling, or any other creature besides a derro drinks this potion, the effect is unreliable. Roll 1d8 to determine how the potion reacts with non-derro physiology.

Potion of Augmented Reality Effects
d8 Effect
1 For 1 hour, the creature is under the effect of a true seeing spell. For 1 minute, it’s under the effect of a haste spell (no concentration required).
2 For 1 hour, the creature is under the effect of a true seeing spell. For 10 minutes, it’s under the effect of a slow spell (no concentration required).
3 For 1 hour, the creature is under the effect of a true seeing spell. For 10 minutes, it’s under the effect of a bless spell (no concentration required).
4 For 1 hour, the creature is under the effect of a true seeing spell. For 10 minutes, the creature must make a successful DC 11 Wisdom saving throw at the start of each of its turns or it spends its turn doing nothing.
5 For 1 hour, the creature is under the effect of a true seeing spell and it gains 10 temporary hit points.
6 For 1 hour, the creature is under the effect of a true seeing spell and its hit point maximum is reduced by 10. If it loses hit points after drinking the potion, they aren’t recovered automatically at the end of the hour when the creature’s hit point maximum returns to normal.
7 For 1 hour, the creature is under the effect of a true seeing spell. For the same duration, it’s illuminated by faerie fire (the creature sheds dim light in a 10-foot radius, it can’t benefit from invisibility, and attackers who can see the illumination have advantage when attacking the creature; no concentration required).
8 For 1 hour, the creature is under the effect of a blindness spell. For the same duration, the creature also gains tremorsense (10 feet), and this new sense extends into the Ethereal Plane.
Section 15: Copyright Notice

The Scarlet Citadel. © 2021 Open Design LLC. Authors: Steve Winter, Wolfgang Baur, Scott Gable, and Victoria Jaczo.

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