Pumpkin Seed

Wondrous item, uncommon

You can use an action to eat a pumpkin seed. When you do so, your eyes emit a faint, yellowish glow and shed dim light in a 20-foot cone for 10 minutes. An undead or fiend that first enters the cone or starts its turn within the cone must make a DC 12 Wisdom saving throw. On a failure it takes 2d6 radiant damage while on a success, it takes half as much damage. In addition, you can use your action to end the faint, yellowish glow and instead cause your eyes to emit a blinding flash of pure light in a 20-foot cone that lasts until the end of your turn when the seed’s effects end. Each creature within the cone must succeed on a DC 12 Constitution saving throw or be blinded. Undead and fiends have disadvantage on their Constitution saving throw against being blinded. At the end of each of its turns, a creature blinded by the preceding effect can make another Constitution saving throw. On a success, the creature is no longer blinded.

Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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