Pyroclastic Rod

Rod, legendary (requires attunement)

This hexagonal rod of black basalt is shot through with tiny cracks glowing with orange light and radiates intense heat that burns any non-attuned creatures for 1d6 fire damage. The rod can be wielded as a +1 mace that deals 1d6 fire damage in addition to its normal damage.

While wielding the rod, you can counterspell one spell that deals cold damage as if using a 3rd-level spell slot. As an action, you can use the rod to summon chunks of volcanic rock and ash down to the ground, dealing 3d6 bludgeoning damage and 3d6 fire damage to all creatures in a 20-foot radius. During this time, driving ash blocks all sight within the area of effect, and the falling ash causes the area to become difficult terrain. A successful Dexterity saving throw with a DC of 8 + your Charisma modifier + your proficiency bonus halves this damage. Once you use this ability, you must complete a long rest in order to use it again.

Epic Attunement. You can cause the volcanic rock and ash that you summon to manifest as clinging lava instead. A creature that fails its Dexterity saving throw takes the normal damage and is restrained, but each round must attempt the Dexterity saving throw at the beginning of each of its turns or take 3d6 fire damage. The creature keeps taking damage and remains restrained until it succeeds its Dexterity saving throw.

Section 15: Copyright Notice

The Dragon’s Hoard #4 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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