5e SRD >Magic Items >

Rapture Chip

Wondrous item (cybertech), rare

A rapture chip is installed in the pleasure center of a creature’s brain. Successful implantation leaves no trace of the operation. Once in place, a rapture chip can be activated by any rapture ray attuned to its frequency. Anyone able to activate a creature’s implanted rapture chip gains advantage on any Deception, Persuasion, or Animal Handling skill checks made against the creature.

Regular use of a rapture chip can be addicting for a creature implanted with one. The effects of an activated rapture chip are short-lived, but render the implanted creature incapacitated for 1 round as it is overcome with a sensation of ecstasy. Psychological addiction to the implant’s effects are a danger. Each time it is activated, the implanted creature must attempt a DC 10 Wisdom saving throw or become addicted. The creature gains 1 level of exhaustion that can only be removed with a successful DC 10 Wisdom saving throw after 24 hours of abstinence from the rapture chip, or with another activation of the rapture chip.

Section 15: Copyright Notice

Legendary Loot Cards #4 © 2022, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

This is not the complete section 15 entry - see the full license for this page