Red Lady’s Scalpel

Weapon (dagger), Legendary (Requires attunement)

This silver surgeon’s scalpel is permanently stained with dried blood. It now spreads pain and disease. The scalpel functions as a sword of wounding. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature or an ally within 5 feet of it can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Once per day, you can cast contagion (save DC 18) as a bonus action on a creature that was just wounded by the blade.

Cursed. Every time you complete a long rest while attuned to this dagger, you must make a DC 15 Charisma saving throw. Each failure moves your alignment one step toward lawful evil, morality first, then ethics finally. For example, if your alignment is chaotic good, then the morality part of your alignment (good/evil) moves to from good to neutral. The next failure moves it to evil. Then, do the same with the law/chaos aspect. Dispel evil and good drives the devil back into the dagger temporarily, but the devil can repossess you again as an action. dispel evil and good must be directed specifically at the dagger.

Section 15: Copyright Notice

Zobeck: Clockwork City © 2022 Open Design Llc; Author: Wolfgang Baur, Mike Franke, James J. Haeck, Ben Mcfarland, Richard Pett, Christina Stiles, Matthew Stinson.

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