Ring of the Blood Pact

Ring, rare (requires attunement)

This magic ring can contain up to 3 charges. Whenever a creature dies within 30 feet of you, you can use your reaction to extract its remaining life essence and the ring gains 1 charge. Once per turn, when you make an attack roll, ability check, or saving throw, you can expend 1 charge to roll an additional d20 and use the higher of the two rolls. You can use this ability after the original roll, but before the outcome is revealed. Curse. Once you put on this cursed ring, you can’t take it off unless you are targeted by the remove curse spell or similar magic. While you’re wearing the ring and it doesn’t hold 1 or more charges, you have one level of exhaustion that can’t be removed.

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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