Rod of Fiendish Aspect

Rod, very rare (requires attunement)

This ebony rod has an iron cap shaped like a pair of horns. While holding it, you can use an action to transform into a fiendish version of yourself. Your face takes on an infernal appearance, a pair of horns sprouts from your head, bat wings burst from your back, and a tail emerges from your rear. You gain the following benefits:

  • You have a flying speed of 60 feet.
  • You have advantage on saving throws against spells and other magical effects.
  • You are resistant to cold damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered.
  • You can speak, read, and write infernal.
  • You are immune to fire and poison damage.
  • You have darkvision to 120 feet which is not impeded by magical darkness.
  • Your tail is a natural weapon which you can use to make unarmed strikes as a bonus action. On a hit, you deal 1d10 + 2 piercing damage plus 2d8 poison damage. The target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The transformation lasts for 10 minutes. Once you have used the rod, it can’t be used again until the next dawn.

Section 15: Copyright Notice

The Book of Wondrous Magic © 2021 M.T. Black. www.mtblackgames.com

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