Scepter of Forgotten Time

Rod, very rare (requires attunement)

The head of this jeweled silver scepter contains a floating hourglass. When wielding the rod, you gain advantage on initiative checks. Once per day as an action, you can distort time in a 30-foot radius centered on the scepter.

This distortion renders your time sped up, and everyone else’s time slowed down. You are considered under the effects of the spell haste, and everyone else within the 30 foot radius (including allies) are affected by the spell slow. To onlookers it appears as if time has slowed down for everyone, and sped up for you. Creatures can resist the slow spell by making a DC 16 Wisdom saving throw.

Once per day, you can also attempt to send a creature into the future with a successful melee spell attack. An affected target must make a DC 16 Charisma saving throw. On a failure, the creature is simultaneously frozen in time and disappears from the time stream occupied by other creatures.

The creature and all of its equipment cannot be the target of any spells or effects, and the durations of all effects affecting the creature are suspended and do not elapse or resume until the creature rejoins the time stream. The time-shunted creature can take no actions, other than attempting a new Charisma saving throw each round to return to the normal time stream.

When it successfully saves, or after 13 rounds, the target automatically returns to the normal flow of time in the same location as when it left the time stream. If that space is occupied, the creature is shunted to the nearest open space.

Upon returning, the creature must make a new initiative roll.

Section 15: Copyright Notice

The Dragon’s Hoard #3 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, and Jeff Ibach.

This is not the complete section 15 entry - see the full license for this page