Scepter of Heaven

Rod, very rare (requires attunement by a good-aligned creature)

This ornate winged scepter of bronze and mithral has a flanged head whose sharpness belies its delicate appearance. It can be wielded as a +1 handaxe (though it is not balanced for throwing) and blows from it deal an additional 1d8 radiant damage to fiends on every hit, increased to 2d8 radiant damage on a critical hit.

A good creature attuned to the scepter of heaven can use a bonus action to extend the weapon to serve as a +1 halberd.

It can be returned to its normal size as a bonus action. In addition, they can use the following abilities:

  • As an action, the wielder can touch an ally’s weapon with the scepter and grant divine favor to that weapon. This effect does not require concentration to maintain but ends after 1 minute. While this divine favor is in effect, that weapon is considered magical and silvered for the purpose of damage resistance. You can bless up to three weapons at a time with this effect. If you wish to use it again, you must end one of the previous divine favor effects, requiring an action or a bonus action.
  • As a bonus action, you unleash a spear of golden-white light at a target within 30 feet as a ranged spell attack. If the spear hits, a neutral creature takes 3d6 radiant damage and an evil creature takes 6d6 radiant damage. A fiend takes 9d6 damage and must succeed on a DC 15 Constitution saving throw or be blinded for 1 round.
  • A good-aligned spellcaster wielding the scepter of heaven gains a +1 bonus on ability checks to end the spells of evil spellcasters with dispel magic; this bonus is increased to +2 against spells cast by fiends. Fiends also take a -1 penalty on saving throws against banishment, banishing smite, or any similar banishing spell you cast.
Section 15: Copyright Notice

Legendary Loot Cards #4 © 2022, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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