Scoundrel’s Lute

Wondrous item, very rare (requires attunement by a bard)

Created from arcane designs, these items are enchanted with a rare combination of raw magic and magical runes. This item is part of a set that includes scoundrel’s earring, and scoundrel’s lute).

The result is a lute and earring that would make any mischievous musician happy. If a character is attuned to both lute and earring, both become Awakened and gain various improvements.

This magical lute is infused with a combination of wild magic and enchanted runes. While you re holding it, the lute grants the following benefits:

  • When a creature rolls one of your Bardic Inspiration dice, it can treat any 1 on the die as a 2.
  • As a bonus action, you can play a note on this lute to distract a creature within 30 feet of you. If the target can hear you, it must make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t take reactions and has disadvantage on saving throws made to maintain its concentration until the end of its next turn.

Awakened. When the lute reaches an Awakened state, it gains the following benefits:

  • When a creature rolls one of your Bardic Inspiration dice, it can treat a roll of 3 or lower on the die as a 4.
  • When a creature you can see within 30 feet of you casts a spell, you can use your reaction to play this lute to steal the spell. If the spell is 5th level or lower, the caster must make a saving throw with its spellcasting ability modifier against your spell save DC. On a failed save, the spell takes effect as if you had cast it using your spellcasting ability. You can choose new targets or areas of effect for the spell, as if it was cast from your space instead of the caster s.

Once used, this property can’t be used again until the next dawn.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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