Skelebrain

Wondrous item (skeletoy), rarity varies

Skeletoys are objects that Underhell fiends use as their monstrous tools. Most of them are made up primarily of spinal columns and skulls, but other configurations also occur. Generally, mortals can’t use one of these items effectively unless they trick the skeletoy into believing they are fiends or acting under the direct orders of fiends; in such a case, the item will not oppose them until it realizes the truth. All skeletoys obey any fiend who commands them, or a minion acting on that fiend’s behalf. In case of conflicting commands, the skeletoy obeys the highest-ranking individual to give a command. All skeletoys have the same special purpose: to further the fiendish invasion and protect all Archlords.

The skelebrain is a large skull containing a dried brain that has 3 charges. It is most often used by powerful grylluses. The skelebrain contains the knowledge of a single spell of up to 5th level. You can use your action and expend 1 charge to cast the spell from the skelebrain. The level of the spell in the skelebrain determines the spell’s saving throw DC and attack bonus, as well as the skelebrain’s rarity, as shown in the Skelebrain table. The skelebrain regains all its expended charges at dawn.

Sentience. The skelebrain is a sentient neutral evil wondrous item with an Intelligence of 15, a Wisdom of 13, and a Charisma of 15. It has hearing and darkvision 90 ft. It is proficient in the Arcana skill. It makes Intelligence (Arcana) checks with a +5 bonus.

The skelebrain can communicate telepathically with any creature within 90 feet and can speak, read, and understand Abyssal and Infernal.

If the skelebrain opposes you, it can choose a different target or area for a spell you cast from it (including choosing you).

Personality. A skelebrain is narcissistic and egomaniacal. A creature that flatters the skelebrain thoroughly about its intellect and ruthlessness and succeeds on a DC 15 Charisma (Deception) check can use the skelebrain without conflict for 1 hour or until it takes an action obviously opposing the skelebrain’s primary objective.

Spell Level Rarity Save DC Attack Bonus
Cantrip Common 13 +5
1st Uncommon 14 +6
2nd Uncommon 15 +7
3rd Rare 16 +8
4th Rare 17 +9
5th Very rare 18 +10
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