Snallygast Amulet

Wondrous item, uncommon (requires attunement)

You have advantage on saving throws made to avoid or end the poisoned condition on yourself.

Mesmerize. As an action, you can brandish the amulet toward a creature within 30 feet of you. If the creature can see the amulet, it must succeed on a DC 13 Intelligence saving throw or be charmed until the end of its next turn. While charmed in this way, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes damage or another creature uses an action to shake it out of its stupor.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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