Spellwarper’s Touch

Wondrous item, uncommon (requires attunement)

These magic gauntlets have 7 charges and regain all expended charges daily at dawn. When you hit with a melee weapon attack roll while wearing these gloves, you can expend 1 charge to create a random magical effect, determined by rolling on the table below:

d6 Effect
1 The target takes an extra 1d8 acid damage immediately and 1d8 acid damage at the end of its next turn.
2 The target takes an extra 1d8 cold damage and its speed is reduced by 10 until the end of its next turn.
3 The target takes an extra 2d6 fire damage.
4 The target takes an extra 1d8 lightning damage and can’t take reactions until the start of your next turn.
5 The target takes an extra 1d8 thunder damage and must succeed on a DC 15 Strength saving throw or be knocked prone.
6 The target takes an extra 1d8 force damage. Roll an additional d6 on this table.
Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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