Spider Wand

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to entangle a creature within 20 feet in sticky webs. The target must succeed on a DC 15 Dexterity saving throw or be restrained for 3 rounds, after which the webbing dissolves.

The webbing can be destroyed by 20 points of fire or slashing damage.

In addition, you can expend 1 charge to make a melee spell attack with the spider wand, dealing 2d12 poison damage, or half as much on a successful DC 15 Constitution saving throw. Creatures failing to save also are poisoned until the beginning of your next turn, and then are affected as if you had struck them again.

The wand regains 1d4 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into the husk of a long-dead spider and is destroyed.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete section 15 entry - see the full license for this page