Staff of The Artisan

Staff, rare (requires attunement)

While holding this staff, you can use an action to cast the mending spell. Additionally, you can use an action to expend 1 or more of its 10 charges to cast one of the following spells from it, using your spell save DC or DC 14, whichever is higher: floating disk (1 charge), fabricate (3 charges).

In addition, you can use an action to expend 2 charges to conjure an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen.

The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.

The staff regains 1d8 + 2 charges each day at dawn and can also be used as a magic quarterstaff. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Section 15: Copyright Notice

Zobeck: Clockwork City © 2022 Open Design Llc; Author: Wolfgang Baur, Mike Franke, James J. Haeck, Ben Mcfarland, Richard Pett, Christina Stiles, Matthew Stinson.

This is not the complete section 15 entry - see the full license for this page