Staff of the Wild Harvest

Staff, legendary (requires attunement)

This twisted staff of ancient, bleached wood sprouts long leaves of silvery green and strange, purple flowers from its head an hour before the advent of a spawning storm if you are within 100 miles of its origin, and you can sense the direction and distance to that location for up to 72 hours after the storm has ended so long as the staff contains at least 1 charge. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d4 + 1 charges.

  • Spells. You can use an action to expend one or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: call lightning (3 charges), control water (4 charges), create or destroy water (1 charge), entangle (1 charge), or speak with plants (1 charge). You can also cast druidcraft and pass without trace from the staff without using any charges.
  • Harvester. You can use an action to expend one charge from the staff. Any and all vegetation in a 60-foot radius will gain limited animation, following you with a speed of 30 feet. This can be the whole plant or just the parts of the plant you choose (fruit, leaves, flowers, and so on). The vegetation will follow you for up to 8 hours.
Section 15: Copyright Notice

Warlock Grimoire 3. Authors: Lou Anders, Wolfgang Baur, Celeste Conowitch, Basheer Ghouse, Richard Green, Gabriel Hicks, Victoria Jaczko, Jeff Lee, Jerry LeNeave, JB Little, Christopher Lockey, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Richard Pett, Jon Sawatsky, Mike Shea, Brian Suskind, Prakash Upadhyayula, Ashley Warren, Mike Welham, and Steve Winter. © 2022 Open Design LLC.

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