Strongspirit Mug

Wondrous item, common

As an action, you can cause this magic mug to fill with strong spirits or convert any liquid within it to a strong, alcoholic beverage. A creature that drinks a full mug of this beverage must succeed on a DC 12 Constitution saving throw or become poisoned for 1 hour. A creature poisoned this way has advantage on saving throws against being frightened and gains 2d6 temporary hit points. Once used, this property can’t be used again until the next dawn.

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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