Sultan’s Khanjar

Weapon (dagger), rare (requires attunement)

Once per turn, when you hit a hostile creature with an attack roll using this dagger, the dagger gains 1 charge. As an action, you can expend its charges to cast one of the following spells from it (spell save DC 15):

hold person (2 charges), invisibility (2 charges) lightning bolt (3 charges), or thunderwave (1 charge). When you cast a spell this way, you can increase the spell’s level by 1 for each additional charge you expend.

If the dagger hasn’t been used to make an attack against a hostile creature for 1 minute, it loses all its charges.

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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