Summon Gremlins

4th-level conjuration (clockwork)

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a single gear)

Duration: Concentration, up to 1 minute

You target a construct and summon a plague of invisible spirits to harass and disassemble it. The target must make a Wisdom saving throw. On a failed save, the target takes 3d8 force damage at the start of each of its turns and has disadvantage on ability checks, attack rolls, and saving throws. On a successful save, the target takes half as much damage and suffers no additional effects. The target makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.

At Higher Levels. When you cast this spell using a spell slot of 5th or higher, the damage increases by 1d8 for each slot above 4th.

Section 15: Copyright Notice

Zobeck: Clockwork City © 2022 Open Design Llc; Author: Wolfgang Baur, Mike Franke, James J. Haeck, Ben Mcfarland, Richard Pett, Christina Stiles, Matthew Stinson.

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