Summoner’s Scrambler Staff

Staff, rare (requires attunement by a spellcaster)

The tip of this fine darkwood staff clasps a scintillating ametrine cut in the navette shape—a yellow-and-purple-banded gemstone which, upon close inspection, reveals within its crystalline walls the shifting image of diverse beings. The summoner’s scrambler staff allows its wielder to cast any conjure spell as an action, spending 1 charge for each level of the spell. However, the staff cannot be activated at will: to trigger its powers, the wielder must successfully channel the magic of another creature.

At the beginning of his turn, the wielder of the staff can choose a target and ready an action to try to siphon its magic. If the target attempts to cast a spell, you then make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level.

If the spell is a summoning spell, the target loses its action and the wielder casts a conjure spell from the staff; this spell must be of the same level or lower than the spell being used by the target. If the target’s spell is not a conjure spell, the staff gains one charge (up to its maximum capacity) and the targeted spell’s effective spell level decreases by 1 (to a minimum of that spell’s level). The staff gains no charges from scrambling spells of 2nd level or below.

The staff has 10 charges, and recharges only by scrambling spells. If you expend the last charge, roll a d20. On a 1, the staff discorporates into a flurry of tiny radiant motes that scatter and wink out, leaving nothing behind.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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