5e SRD >Magic Items >

Token of Return

Wondrous item, legendary

This platinum coin seems unremarkable at first glance but upon looking closer you see a subtle swirling of colors that deepens and expands until it consumes the whole face of the token and you are compelled to look away.

At any time you can use your reaction to break this token and be transported (as teleport) to a single known location of your choosing. You can bring along up to 20 creatures with you so long as each is in contact when the token is broken. If you die while you are carrying this token, you are transported (along with your equipment) to your birthplace after 1d4+1 rounds.

Freezing Water. After being in freezing water for a number of minutes equal to your Constitution score, you must make a DC 10 Constitution saving throw at the end of each minute or gain a level of exhaustion. Resistance or immunity to cold damage grants an automatic success on this save.

Water Pressure. At the end of each minute spent so far beneath the surface of the water you must make a Strength saving throw DC 5 + 1 per previous successful save) or take 28 (8d6) bludgeoning damage from the immense pressure of trillions of tons of water above you.

All of the cables snake up and away from the anomaly for 1d4+1 miles, meaning that the PCs have quite a bit of underwater travel before reaching what they seek: Ðëñùšä.

Section 15: Copyright Notice

Epic Depths © 2021 Mike Myler, published under license by Legendary Games.

This is not the complete section 15 entry - see the full license for this page