Verminous Beacon

Wondrous item, uncommon (requires attunement)

This handheld lamp is covered by a metal grate of cast iron and glows with a soft, blue light equal to a hooded lantern. In addition, its curious glow prevents beasts such as vermin, insects, rats, and arachnids with 2 Hit Dice or fewer from approaching within 5 feet unless they make a Wisdom saving throw with a DC of 8 + your Wisdom modifier + your proficiency bonus. Such creatures can attempt this saving throw every round they try to get within 5 feet of you. As an action, you can use the verminous beacon to entrance these creatures, no matter what their Hit Dice, with hypnotic pattern, though its effects last for 1 minute longer than your concentration on the spell. Additionally, as an action, you can hold the verminous beacon aloft and command it to flare brightly, causing all described creatures to become frightened if they fail a Wisdom saving throw with a DC of 8 + your Wisdom modifier + your proficiency bonus. After using this ability, you cannot use any of the verminous beacon’s abilities until you complete a short or long rest.

Epic Attunement. If vermin, insects, rats, or arachnids get within 10 feet of you while you are holding the verminous beacon, they take 1d10 necrotic damage per round. Additionally, as an action, you can cast antilife shell, though it only affects the described creatures. You can cast this spell once before needing to complete a long rest in order to cast it again.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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