Wand of Aquafire

Wand, uncommon (requires attunement by a spellcaster)

This wand has 5 charges. While holding it, you can use a bonus action to expend 1 of its charges to enable you to see clearly at double the normal distance underwater (or up to 30 feet away even if you are in murky water or have no light source) until the end of your turn. In addition, you can expend 1 of its charges as a bonus action when you cast a spell that deals fire damage. Creatures and objects that are fully immersed in water do not have resistance to this fire damage.

The wand regains 1d4 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand dissolves into seawater and is destroyed.

Section 15: Copyright Notice

The Dragon’s Hoard #4 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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