Wand of Distraction

Wand, rare (requires attunement by a spellcaster)

This wand has 3 charges. While holding it, you can expend 1 of its charges as a bonus action when casting a spell to infuse that spell with disruptive energies that make it difficult for affected creatures to concentrate. Creatures failing their saving throw against your spell are distracted, and if they are currently concentrating on a spell must succeed on a DC 10 Constitution saving throw or lose concentration, ending that spell. In addition, if they attempt to cast a spell before the beginning of your next turn they must succeed on a DC 10 Constitution saving throw to maintain their concentration or else the spell does not function. The spell slot is not expended.

The wand regains 1d3 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand simply disappears when you look away momentarily, leaving behind nothing but a memory.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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